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Autodesk 3DSMaxD11_A Exam Syllabus Topics:
| Section | Weight | Objectives |
|---|---|---|
| Animation & Rigging | 15% | - Basic rigging and IK solvers - Keyframes and playback controls - Animation controllers and constraints - Curve Editor and Dope Sheet |
| Modeling | 20% | - Polygon modeling tools - Object creation and primitives - Cloning and instancing - Modifiers and editing workflows |
| User Interface & Scene Management | 10% | - Scene navigation and organization - Selection methods and regions - Coordinate systems and transforms |
| Materials & Shading | 15% | - Material Editor interface - Standard and architectural materials - Mapping and UV coordinates |
| Cameras | 8% | - Field of view and clipping planes - Camera types and parameters |
| Lighting | 12% | - Shadows, attenuation and decay - Daylight and photometric lighting - Light types and properties |
| Rendering & Compositing | 10% | - Render settings and output parameters - Renderer types and passes - Basic compositing workflow |
| Effects, Dynamics & Simulation | 10% | - Soft body and dynamic modifiers - Particle systems and events - Space warps and atmosphere effects |
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